@startuml
sprite $fire [48x48/16] {
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}


!define FA5_FIRE(_alias) ENTITY(rectangle,black,fire,_alias,FA5 FIRE)
!define FA5_FIRE(_alias, _label) ENTITY(rectangle,black,fire,_label, _alias,FA5 FIRE)
!define FA5_FIRE(_alias, _label, _shape) ENTITY(_shape,black,fire,_label, _alias,FA5 FIRE)
!define FA5_FIRE(_alias, _label, _shape, _color) ENTITY(_shape,_color,fire,_label, _alias,FA5 FIRE)
skinparam folderBackgroundColor<<FA5 FIRE>> White
@enduml